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- | ==== The history of Counter-Strike from beta 1.0 to 6.1 ==== | ||
- | < | ||
- | BETA 6.1 | ||
- | [server side only] | ||
- | -------- | ||
- | [3.24.00]\\ | ||
- | - off center shooting fixed | ||
- | - greatly improved nightvision | ||
- | - can buy nightvision using the ' | ||
- | - ammo bugs fixed | ||
- | - 120 round limit for the mp5 and tmp | ||
- | - prisoners are notified when someone escapes | ||
- | - draw games eliminated, now scenario specific | ||
- | - new TK 1 round " | ||
- | commands: | ||
- | --------- | ||
- | mp_autoteambalance 0/1 | ||
- | toggles the auto balancing of teams | ||
- | |||
- | |||
- | BETA 6.0 | ||
- | -------- | ||
- | [3.10.00] | ||
- | |||
- | - added MAC-10 weapon | ||
- | - added Steyr Aug weapon | ||
- | - added new gametype: Assassination (as_x) | ||
- | - added new gametype: Escape (es_x) | ||
- | - added right and left handed weapons | ||
- | - added new radar tracking for teammates | ||
- | - re-added Night Vision Goggles | ||
- | - added new Terrorist Snow player model | ||
- | - added new CT French GIGN player model | ||
- | - tweaked player speeds / acceleration | ||
- | - added new radio commands | ||
- | - redone mp5 model / animations | ||
- | - added maps de_fang, es_jail, es_frantic, | ||
- | as_oilrig, as_riverside, | ||
- | - updated previous maps | ||
- | |||
- | |||
- | New Beta 6.0 Commands: | ||
- | ---------------------- | ||
- | +showradar (default) : Turns radar on. | ||
- | -showradar : Removes radar from your screen. | ||
- | nightvision : Bind this key to toggle NVG when purchased. | ||
- | |||
- | |||
- | Misc 6.0 Notes: | ||
- | --------------- | ||
- | Assassination Gameplay: One member of the CT team will serve as the VIP. | ||
- | The object is to get the VIP safely to the pre-defined escape points. If he | ||
- | dies, the CT's lose the round. If he makes it safely, the CT's win. VIP has | ||
- | a unique skin, only carries a knife, and has ample body armor. Certain | ||
- | weapons cannot be purchased by each team in this gameplay scenario. | ||
- | |||
- | Escape Gameplay: The T team starts out in a fortified location and must | ||
- | " | ||
- | them before they can escape. The T's win the round once 50% of the team has | ||
- | successfully escaped. They can also break into the armory to steal weapons, | ||
- | or just get out of there. The two teams will switch roles after every 8 | ||
- | rounds of play. | ||
- | |||
- | After buying NVG, you toggle it on/off by using the " | ||
- | warned that the NVG will not be effective on every hardware setup. It may or not | ||
- | work well for you. | ||
- | |||
- | To switch between right and left hand weapons, go to: | ||
- | multiplayer > Customize > Advanced Options | ||
- | There will be a checkbox for you to select the hand of your choice. | ||
- | |||
- | BETA 5.2 | ||
- | -------- | ||
- | [1.10.00] | ||
- | |||
- | - Fixed crashing bugs | ||
- | - Implemented a new lower bandwidth chasecam | ||
- | - Prevented players from changing name when they' | ||
- | - Fixed scoreboard not showing 20 players | ||
- | - Show scoreboard at the end of the map rotation | ||
- | |||
- | BETA 5.0 | ||
- | -------- | ||
- | [12.23.99] | ||
- | |||
- | New Content: | ||
- | - Added Benelli XM 1014 fully automatic shotgun | ||
- | - New Hostage model and two new skins. | ||
- | - SAS model added as a selectable CT | ||
- | - Added maps cs_backalley and de_train | ||
- | - Updated maps cs_station, de_nuke, de_dust, and de_prodigy | ||
- | - New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard) | ||
- | - Added buy zones, reload zones, hostage, and bomb target zones to HUD. | ||
- | - an extensive help manual located at \half-life\cstrike\manual\index.htm. | ||
- | - Verbose Auto-help | ||
- | - added auto-id | ||
- | |||
- | Gameplay Changes: | ||
- | - C4 is now an equipment item in slot 5 (to plant, select then hold down fire) | ||
- | - C4 can only be planted in bomb delivery zone | ||
- | - To defuse a bomb Counter Terrorists must target C4, press and hold the USE key | ||
- | - CTs can defuse C4 without a defuse kit in 10 seconds | ||
- | - CTs can defuse C4 with a defuse kit in 5 seconds | ||
- | - A progress meter is added showing CTs their progress defusing a bomb | ||
- | - A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds) | ||
- | - Defuse kit now an item which can be purchased - Nobody starts with a defuse kit | ||
- | - Defusing bomb wins round for Counter Terrorists | ||
- | - C4 can be dropped for other teammates | ||
- | - Hostages are automatically rescued at hostage rescue zones | ||
- | - Counter Terrorist and Terrorist teams are now labeled | ||
- | - Individual frags can be toggled on or off | ||
- | - Ghosts can be made visible to other ghosts (client defined) | ||
- | - Pre-Round grace timer standard setting 6 seconds (server defined) | ||
- | - Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle) | ||
- | - Auto-find teammate in observer mode (primary fire) | ||
- | - New radio messages and organization of radio keys (standard, group and report messages) | ||
- | - Can hear other players reloading | ||
- | - Mission briefing added to maps (can also be invoked during round) | ||
- | |||
- | |||
- | |||
- | BETA 4.1 | ||
- | -------- | ||
- | [12.1.99] | ||
- | |||
- | [server side only release] | ||
- | -team chat while dead works | ||
- | -icon mixup for bomb/ | ||
- | -slightly less money given to losers | ||
- | -allow Ts to pick up C4 if it's not planted in the proper spot (crouch) | ||
- | -default C4 timer to 35 seconds | ||
- | -toned down P228 | ||
- | -prevent players from buying stuff when they' | ||
- | -accuracies tweaked | ||
- | |||
- | |||
- | |||
- | BETA 4.0 | ||
- | -------- | ||
- | [11.5.99] | ||
- | |||
- | - Added Sig P228 pistol, and Steyr Scout sniper rifle | ||
- | - Added new gameplay scenario involving C4 bombs | ||
- | - tweaked firing system for all guns | ||
- | - added High-Explosive (HE) grenades | ||
- | - modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win) | ||
- | - modified kick vote system (only 65% of a team is needed to kick vote someone off) | ||
- | - loose guns are removed at the start of a round. (no more gun running) | ||
- | - loser bonuses are increased to allow the losing team to stand a fighting chance | ||
- | - altered money bonuses for rescuing hostages : | ||
- | - added cs_station, de_nuke, de_dust, de_prodigy | ||
- | - modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility | ||
- | - automatic flashbang .wav added back | ||
- | - new, closer rescue points added to cs_ship, cs_siege, cs_tire | ||
- | - new ammo system, primary and secondary (less mind boggling) | ||
- | |||
- | |||
- | |||
- | BETA 3.1 | ||
- | -------- | ||
- | [9.16.99] | ||
- | |||
- | - Bullet penetration bug fixed | ||
- | - Radio .wav's now have lower volume | ||
- | - Removed automatic .wav's (death, flashbang) | ||
- | - fixed MRAD_ENEMYSPOTTED error | ||
- | - Disorientation system changed | ||
- | - Added " | ||
- | - Flashbang Shrapnel altered | ||
- | |||
- | |||
- | |||
- | BETA 3.0 | ||
- | -------- | ||
- | [9.14.99] | ||
- | |||
- | - Added a knife weapon for those last resort situations | ||
- | - Added a kevlar+helmet combination | ||
- | - *GREATLY* improved hostage path AI | ||
- | - Added concussion grenades which shoot out shrapnel as well as a bright flash | ||
- | - Added a new weapon, the Fabrique Nationale P90 submachine gun | ||
- | - Added a radio system | ||
- | - Modified the scoreboard | ||
- | - modified the shotgun | ||
- | |||
- | |||
- | |||
- | BETA 2.1 | ||
- | -------- | ||
- | [8.17.99] | ||
- | |||
- | - added new vesion of cs_assault (compatible w/ hlserver.exe) | ||
- | - added scientist model for hlserver.exe | ||
- | - added assault' | ||
- | - fixed telefragging | ||
- | - fixed dropweapon | ||
- | - fixed those spurious ' | ||
- | - changed Ak-47 price | ||
- | |||
- | |||
- | |||
- | BETA 2.0 | ||
- | -------- | ||
- | [8.13.99] | ||
- | |||
- | NEW Features : | ||
- | - Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle} | ||
- | - Added silencers to the USP .45 Tactical and the Colt M4A1 | ||
- | - Added a round timer which shows how much time is left in the round | ||
- | - Added team scores which shows how many rounds a team has won | ||
- | - Added Night Vision Goggles | ||
- | - Added new entity for mappers to use (info_hostage_rescue) | ||
- | - Optimized all the models for lower r_speeds! | ||
- | - Ability to assign keys to all of the commands from the controls menu | ||
- | (courtesy of cannelbrae of Gunman project) | ||
- | |||
- | |||
- | |||
- | BETA 1.2 | ||
- | -------- | ||
- | [7.20.99] | ||
- | |||
- | - 5 second " | ||
- | - kick option added | ||
- | - Refined the prices for some of the gunS | ||
- | - made the kevlar MUCH more effective (it now covers people' | ||
- | - made jumping and shooting MUCH more inaccurate for all the guns | ||
- | - added a $16,000 salary cap | ||
- | - tweaked the bonus money awards. | ||
- | - tweaked the flashbangs effectiveness | ||
- | |||
- | |||
- | |||
- | BETA 1.1 | ||
- | -------- | ||
- | [6.27.99] | ||
- | |||
- | - greatly improved server stability, crashes should be eliminated | ||
- | - primary servers will now work with CS | ||
- | - fixed the ammo and armour reset bugs | ||
- | - balanced the economic system a bit | ||
- | - added new firing mode for the glock18 | ||
- | - enabled ' | ||
- | - fixed map rotation | ||
- | - adds two new maps: cs_assault & cs_desert | ||
- | - cs_siege fixes | ||
- | - cs_wpndepot fixes | ||
- | |||
- | |||
- | |||
- | BETA 1.0 | ||
- | -------- | ||
- | [6.19.99] | ||
- | Features : | ||
- | |||
- | - weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA | ||
- | - hostage rescue scenario | ||
- | - custom maps: cs_siege, cs_mansion, cs_wpndepot, | ||
- | |||
- | |||
- | |||
- | ------------------------------------------------------------- | ||
- | |||
- | |||
- | |||
- | Counter-Strike is a modification (MOD) to the excellent game, Half-Life. It modifies the multiplayer aspects of Half-Life to bring to it a more team-oriented gameplay. Not terribly unlike Team Fortress 2, Counter-Strike provides the player with an experience that a trained counter-terrorist unit or terrorist unit experiences. | ||
- | |||
- | The MOD is team-based featuring one team playing the role of the terrorist and the other team playing the role of the counter-terrorist. Each side has access to different guns and equipment, as well as different abilities. Maps have have different goals such as: hostage rescue, assassination, | ||
- | |||
- | Weapons include the usual assortment of pistols, shotguns, assault rifles, sniper rifles, grenades, demolition devices. Each side has access to a different subset of weapons so for example only the counter-terrorist can use the M4A1, and only the terrorists can use the AK-47. | ||
- | |||
- | We are confident that we've created a MOD quite unlike any other. We hope you will be immersed in | ||
- | the frightening and intense world of Counter-Terrorism. | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | ------------------ credits --------------------------------- | ||
- | |||
- | |||
- | THE CS TEAM | ||
- | ----------- | ||
- | |||
- | |||
- | | Name | Gooseman | ||
- | | E-mail| gooseman@counter-strike.net | ||
- | | Position | Project leader, Head modeler, Head coder, Head-job | ||
- | |||
- | |||
- | |||
- | | Name | cliffe | ||
- | | E-mail| cliffe@counter-strike.net | ||
- | | Position | 2d-graphics, | ||
- | |||
- | |||
- | |||
- | |||
- | The Mappers: | ||
- | ------------ | ||
- | |||
- | as_oilrig | ||
- | by MacMan | ||
- | macmaninfi@aol.com | ||
- | |||
- | as_riverside | ||
- | Zaka zaka@mbnet.fi | ||
- | |||
- | de_fang | ||
- | by Jo Bieg | ||
- | MEEEEDIC@gmx.net | ||
- | |||
- | cs_backalley | ||
- | by TYR | ||
- | tyr@barking-dog.com | ||
- | |||
- | de_railroad | ||
- | by KaRRiLLioN | ||
- | JHCorwin@pageinc.org | ||
- | |||
- | es_frantic | ||
- | by Barney (aka Narby) | ||
- | fragged101@yahoo.com | ||
- | |||
- | de_train | ||
- | by Chris Mair | ||
- | chris@barking-dog.com | ||
- | |||
- | es_jail | ||
- | by Bluestrike | ||
- | inspiratie@hotmail.com | ||
- | |||
- | cs_militia | ||
- | by Andrew Aumann | ||
- | andrewja@home.com | ||
- | |||
- | cs_747 | ||
- | by Markus | ||
- | witchdawn@hotmail.com | ||
- | |||
- | cs_docks | ||
- | by N0TH1NG | ||
- | N0TH1NG@mailcity.com | ||
- | |||
- | cs_siege | ||
- | by N0TH1NG | ||
- | N0TH1NG@mailcity.com | ||
- | |||
- | cs_assault | ||
- | by CryptR | ||
- | lmuur@dlc.fi | ||
- | |||
- | de_dust | ||
- | by Davej (Curtains) | ||
- | dave@3dgaming.com | ||
- | |||
- | de_prodigy | ||
- | by Hobbit | ||
- | hobbit@bellatlantic.net | ||
- | |||
- | de_nuke | ||
- | by MEEEEDIC | ||
- | jogi@netads.de | ||
- | |||
- | |||
- | The texture Artists: | ||
- | -------------------- | ||
- | |||
- | Chris Ashton (aka Macman) | ||
- | MacManInfi@aol.com | ||
- | |||
- | Ido Magal | ||
- | ido@dnai.com | ||
- | |||
- | |||
- | HUD Ammo Sprites: | ||
- | ----------------- | ||
- | |||
- | Viper-x | ||
- | |||
- | |||
- | Splash and Console 2d Art: | ||
- | -------------------------- | ||
- | |||
- | Cliffe | ||
- | |||
- | |||
- | Special Thanks: | ||
- | --------------- | ||
- | |||
- | Thanks to: | ||
- | ---------- | ||
- | |||
- | Mr_Grim : for his help in coding the radio system, and other things | ||
- | BETA test team : for helping us test.. and for providing the occasional premature leak | ||
- | Valve Software | ||
- | Fanny : for giving Gooseman motivation! | ||
- | Mappers, Texture artists | ||
- | |||
- | Extra special thanks to: | ||
- | ----------------------- | ||
- | Ben Wilder < | ||
- | For writing the program to mirror the weapons to the right hand! | ||
- | |||
- | Also thanks to: | ||
- | --------------- | ||
- | Oddjob, Mr. Grim, and Dallas Frank of the A-Team; Mindvision for the great installer; MTG; A.J. McLean; Hyperboy; BetaMax @ GFN (Brent Bussey); Valve Software; Art Min; Erik Johnston; Stikky & Adrian @ Gameplay; Lestat, Anarchy, Matt; BizzyBlaster; | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | Console Commands: | ||
- | ----------------- | ||
- | |||
- | Server Options: | ||
- | |||
- | mp_limitteams (default 2) | ||
- | Maximum number of players that one team can have over the other. To entirely disable team limiting, set to 0. | ||
- | |||
- | sv_restartround (default 0 sec) | ||
- | Time until the game restarts fresh, or 0 to not restart. This will reset all frags, scores, weapons and money to default. Use this to coordinate clan matches. | ||
- | |||
- | mp_autokick (default 1) | ||
- | Enable automatic team-killer banning and idle client kicking. | ||
- | |||
- | mp_chasecam (default 0) | ||
- | Limit observers to chase modes. | ||
- | |||
- | mp_c4timer (default 45 sec) | ||
- | C4 timer duration. Minimum of 15, maximum of 90. | ||
- | |||
- | mp_freezetime (default 6 sec) | ||
- | The length in seconds of the Freeze period at the beginning of rounds. Set to 0 to disable. | ||
- | |||
- | mp_roundtime (default 5 min) | ||
- | The maximum length a round can last, in minutes. Minimum of 3, maximum of 15. | ||
- | |||
- | mp_friendlyfire (default 0) | ||
- | Set to 1 to enable friendly fire, 0 to disable. | ||
- | |||
- | mp_timelimit (default 0 min) | ||
- | Period between map rotations. | ||
- | |||
- | mp_footsteps (default 1) | ||
- | Set to 1 to enable footsteps, 0 to disable. | ||
- | |||
- | mp_flashlight (default 1) | ||
- | Set to 1 to enable the use of flashlights, | ||
- | |||
- | sv_sendvelocity (default 0) | ||
- | Set to 1 to enable complex server physics and decals ( for low lag situations), | ||
- | |||
- | |||
- | |||
- | Client Options: | ||
- | |||
- | |||
- | rate (default 2500) | ||
- | This command controls how much information you recieve from the server you are connected to. For a 14.4 connection set your rate to 1500, a 33.6k connection should be 3000, a 56k 3500, an ISDN should be 5000, and all connections faster than that should be between 5000 and 9999. | ||
- | |||
- | cl_observercrosshair (default 1) | ||
- | Set to 1 to enable crosshairs in Observer mode, 0 to disable. | ||
- | |||
- | cl_hidefrags (default 1) | ||
- | Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0 to show. | ||
- | |||
- | hud_centerid (default 0) | ||
- | Set to 1 to center auto-ID text on screen, 0 to have auto-ID text in the bottom left corner. | ||
- | Infokey settings. Type " | ||
- | |||
- | +showradar (default) | ||
- | Turns radar on. | ||
- | |||
- | -showradar | ||
- | Removes radar from your screen. | ||
- | |||
- | nightvision | ||
- | Bind this key to toggle NVG when purchased. | ||
- | |||
- | |||
- | InfoKey Keynames: | ||
- | |||
- | dm (default 1) | ||
- | Set to 1 to display map briefings after loading new levels, 0 to disable. | ||
- | |||
- | ghosts (default 0) | ||
- | Set to 1 to see ghosts when in Observer mode, 0 to disable. Disabling ghosts can potentially improve lag in high lag situations. | ||
- | |||
- | ah (default 1) | ||
- | Set to 1 to enable auto-help, 0 to disable. Auto-help gives the player hint messages throughout the game. | ||
- | |||
- | |||
- | |||
- | |||
- | --------------------- | ||
- | |||
- | |||
- | |||
- | Don't forget to visit the other sites on the Counter-strike.net network! | ||
- | |||
- | The Official CS Web Site | ||
- | http:// | ||
- | |||
- | CSSkins | ||
- | http:// | ||
- | |||
- | Anarchy Design | ||
- | http:// | ||
- | |||
- | CSNation | ||
- | http:// | ||
- | |||
- | CSClanworld | ||
- | http:// | ||
- | |||
- | Counter-Server | ||
- | http:// | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | --readme.txt by cliffe : any flames to cliffe@counter-strike.net | ||
- | |||
- | |||
- | </ |